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Thursday, March 10, 2011

Blog 9A Game Presentation Reflection


 I think the OBJECTIVES didn’t come across very well. I felt like the audience didn’t get it. We should have had more advanced plot and activity for the character. The objectives were not concise and to the point. I feel like we had a good idea but didn’t do a very good job of explaining specific objectives. We had objectives but I feel like we didn’t emphasize them enough and make them clear and understandable for an audience who has no knowledge of the creation of the game. We had a good idea about leaving the player of the video game in confusion but we never really had a way to explain what was going on.

The RULES were a bit sketchy as well. We had a few rules but they were not as strong as some of the other groups that went. The rules were that no weapons were used in the game and you could only run and hide rather than fight the monsters. I don’t think we had enough rules in our game to clearly state to the audience what they could or could not do in the video game.

I think the most difficult are the rules of a game. The rules have to support everything else and can make or break a game. If the rules are not carefully written the video game could suffer poorly. The rules of a game can make an audience enjoy the game or not enjoy. Rules define how the game is played. Obviously this is one of the most important aspects of a video game because that is what your audience is doing is playing the game. If the creator defines the rules with accuracy that supports the goals mechanics and objectives of a game then the game will have a better chance of succeeding.

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