Jump

Jump
Jump

Thursday, March 10, 2011

10B Manifesto Extra Credit Assignment.


Karim Rashid’s experience is the most important part of living point in his manifesto speaks to me the most. I know a few older people that have been in music and you cannot beat experience. Sometimes we can learn from their experience or do something different but respecting what they think and believe is important because they have a reason to back up what they do and that is years of experience.

Karim Rashid’s manifesto and the work he does go hand in hand. You can see that his work is new, exciting, and innovative. I can see in his artwork and the things he does that spirituality comes through. The products that he makes definitely show his passion and excitement for creating something new and innovative.

1. Never give up.

2. Don’t create anything that you wouldn’t want to tell the whole world about.

3. Be passionate about what you are doing.

4. Find a way to market your product or idea to an audience.

5. Make sure your work has a point and reason for being created.

6. To the best of your abilities create something unique and mind-blowing.

7. Keep it simple but original.

8. Ask for advice but in the end you make the final decision.

9. Creativity for me is at its best when it is not forced and I have the freedom to do what it is I feel is necessary.

10. Do it for yourself and no one else.

10A Freak Factor


In Freak Factor number five foundations: build on your strengths. This for me will help me creatively. I believe that if we focus on our strengths we can become unusually unique. I have always thought it better to excel above in a few areas than to be average at everything. If you are average then there are always people above you and can do a better job. However, if you excel in a certain area you become extraordinary. People will notice that and respect your work and your skill. Building on strengths is also easier than getting rid of weaknesses. It can help build your self-esteem and help get the ball rolling. I also liked when Rendell wrote about losing your strengths if you do not work on them. This is true. It is like anything else if you do not work on it then you will not be as efficient or good at it. No matter what it is whether it is working as an employee at CVS or making creative videos for Professor William’s class. If I were to stop learning new techniques about playing guitar I would lose my ability to perform and get new ideas. I would lose the fluidity of my playing style and thus lose my strength of being different and unique.

The second point I would like to talk about in Rendell’s Freak Factor is number seven. Finding the right fit. As in his example of Rudolph we tend to want to fit in and be normal. We do not want to be an outcast and we become ashamed of the special things that we have. For me finding the right fit musically means I should play praise and worship. I have played a few of my songs (songs based on faith and belief in God and the troubles we encounter on this earth) in bars. People enjoyed it but were not moved by it because it challenged them spiritually. When I have played my songs in front of 250+ people in a church or causal gathering the fit of my music seems right. I don’t feel out of place or like the only person in the room who is really paying attention to the words. I get better results and compliments when I play in those settings that fit my music, lyrics, and performance.
The third and last thing I want to talk about in Freak Factor is number three. There’s nothing wrong with you. I completely understand about weaknesses having corresponding strengths. I am an example of that. I can be stubborn at times but I am dedicated. Dedication helps me get through tough days and carry myself forward. Too many times people think that weaknesses hurt and over power the corresponding strengths. As long as the person recognizes their weakness they can control it better. What would be devastating to a person is to ignore their weakness and not listen to other people. If we face our weakness and are aware of it we can tend to tame it down.
As far as the creative process my strengths are finding what will work and what makes sense. I always question, “what point and story is trying to be portrayed here, and if it is, is it a good idea or point.” This strength has helped create music and videos that are good in quality and uniqueness. However, with this comes a weakness. That weakness is the opinion part of it. Sometimes things hit really well with an audience and i think that it was not a good idea or point. More times than not however things that I think are good and hit home runs usually excel and are above other average pieces of work.

9B Collapsus

Blog 9A Game Presentation Reflection


 I think the OBJECTIVES didn’t come across very well. I felt like the audience didn’t get it. We should have had more advanced plot and activity for the character. The objectives were not concise and to the point. I feel like we had a good idea but didn’t do a very good job of explaining specific objectives. We had objectives but I feel like we didn’t emphasize them enough and make them clear and understandable for an audience who has no knowledge of the creation of the game. We had a good idea about leaving the player of the video game in confusion but we never really had a way to explain what was going on.

The RULES were a bit sketchy as well. We had a few rules but they were not as strong as some of the other groups that went. The rules were that no weapons were used in the game and you could only run and hide rather than fight the monsters. I don’t think we had enough rules in our game to clearly state to the audience what they could or could not do in the video game.

I think the most difficult are the rules of a game. The rules have to support everything else and can make or break a game. If the rules are not carefully written the video game could suffer poorly. The rules of a game can make an audience enjoy the game or not enjoy. Rules define how the game is played. Obviously this is one of the most important aspects of a video game because that is what your audience is doing is playing the game. If the creator defines the rules with accuracy that supports the goals mechanics and objectives of a game then the game will have a better chance of succeeding.

Wednesday, March 9, 2011

Blog 8B Hero/Villain

Slasher and Guy Rolleris are two great characters. By looking at them you can immediately tell which one is the villain and which one is the hero. The contrast of colors, hue, and brightness are what make this distinction. The colors of the villain are red, black, and blue. The contrast in colors of Guy Rolleris who is green black and brown and Slasher make Guy Rolleris the hero. Each of them have their own characteristics that distinguish the good (Rolleris) and bad (slasher). The shadows are also contrasting. Guy Rolleris has warmer and brighter colors and Slasher has cooler, darker colors. The affinity between the hero and the villain are their human shape and characteristics. Both have arms, legs, and are human. However the mask on Slasher give him contrast to human characteristics and make him look more like a monster. The saturated colors between both characters also help create the distinction between hero and villain. Slasher has more saturated colors that make him appear darker and Guy Rolleris has less saturated colors making him lighter. Tension is caused by Slasher in their video when he robs banks and kills people by skating over their heads. The release is felt when Guy Rolleris runs to town to save the day. As a viewer you feel the tension and horrific sights of Slasher rolling through town. Seeing the hero running to the scene to save the day makes the release happen. Slasher due to his dark colors and mask is recognized as the villain and Guy Rolleris, Due to less saturated colors and warmer colors, is recognized as the hero.